Include 3 items: Total War™: WARHAMMER®, Total War: WARHAMMER - Bretonnia and an exclusive novella: "The Prince of Altdorf" by Total War Writer Andy Hall
Total War™: WARHAMMER®
The Old World echoes to the clamour of ceaseless battle. The only constant is WAR!
A fantasy strategy game of legendary proportions, Total War: WARHAMMER combines an addictive turn-based campaign of epic empire-building with explosive, colossal, real-time battles, all set in the vivid and incredible world of Warhammer Fantasy Battles.
Command four wholly different races: the Empire, the Dwarfs, the Vampire Counts and the Greenskins, each with their own unique characters, battlefield units and play style.
Lead your forces to war as one of eight Legendary Lords from the Warhammer Fantasy Battles World, arming them with fabled weapons, armour and deadly battle magic; hard-won in individual quest chains.
For the first time in a Total War game, harness storms of magical power to aid you in battle and take to the skies with flying creatures, from ferocious dragons and wyverns to gigantic griffons.
Hundreds of hours of gameplay await you at the dawn of a new era. Total War: WARHAMMER brings to life a world of legendary heroes, towering monsters, flying creatures, storms of magical power and regiments of nightmarish warriors.
Lead Extraordinary Races
The valiant men of the Empire, the vengeful Dwarfs, the murderous Vampire Counts and the brutal Orcs and Goblins of the Greenskin tribes. Each Race is wholly different with their own unique characters, campaign mechanics, battlefield units and play style.
Command Legendary Characters
March your forces to war as one of eight Legendary Lords from the Warhammer Fantasy Battles World, arming them with fabled weapons, armour, mounts and deadly battle magic as you uncover their tales through a series of unique narrative quest chains.
Conquer this world
The very first Total War game to feature a fantasy setting. Experience incredible depth and the freedom to conquer as you see fit across a gigantic sand-box Grand Campaign map. Crafted from a twisted magical landscape and populated with an incredible array of awesome and deadly creatures, this is your chance to experience fantasy strategy on a scale as yet unimagined.
Unleash the monsters
The battlefields of Total War: WARHAMMER echo to the swoop and roar of dragons, the bellowing of giants and the thundering hooves of monstrous cavalry. Towering beasts of both earthly and supernatural origin wade into the melee of battle, bringing death to hundreds of lesser creatures at a time.
Harness the Winds of Magic
Smite your enemies with magical storms, melt their armour, sap their fighting spirit or bolster your own forces with devastating spells that split the sky and consume the battlefield. Rally wizards, shamans and necromancers to your armies and bend titanic and unpredictable energies to your whim.
Watch the skies
Harass your enemies with Dwarfen Gyrocopters, plunge into their front-lines with terrifying Wyverns and achieve air superiority with a stunning array of flying units for the first time in a Total War game. Entirely new tactical possibilities present themselves as you deploy your winged minions in open battles and jaw-dropping sieges.
What is more, this title will go on to combine with two future standalone instalments and additional content packs to create the largest Total War experience ever. An epic trilogy of titles that will redefine fantasy strategy gaming.
Total War: WARHAMMER - Bretonnia
In the mists of times past, the regions between the Great Ocean and The Grey Mountains were secured by Gilles le Breton, and Bretonnia was founded. Now ruled by the mighty warrior-king Louen Leoncoeur, Bretonnia is administered across a number of dukedoms. Bretonnian society revolves around a deeply ingrained code of chivalry, and her people offer fealty to their Goddess, The Lady of The Lake. It is said that a Knight who distinguishes himself through honourable deeds may earn her blessing.
It is also an archaic, feudal society, where the peasantry till the soil in return for the protection of the nobles, thereby funding Bretonnia’s military. Each stratum of society has its vows and responsibilities. The Peasant’s Duty is to sacrifice nine-tenths of his earnings to his liege; in this way, the various knightly orders are kept in the manner to which they are accustomed. And while a younger Knight Errant may appear brash and dismissive to the serfs, he soon learns to adopt a more solemn and honourable bearing, befitting his sacred role as a protector of the realm.
These orders form the heart of Bretonnia’s armies, and rise in seniority from the Knights Errant, to the Knights of The Realm, the Questing Knights, the Pegasus Knights and the Grail Knights themselves – revered as living saints and often accompanied in battle by mobs of zealous Battle Pilgrims. The rest of the army is composed of levy bowmen, men-at-arms, mounted yeomen and huge, peasant-manned field trebuchets.
Bretonnia may be resistant to change, but the changing face of The Old World will not let them sit idle. To the east, the wild woodlands of Athel Loren are awakening. Vile Greenskins infest the nearby Grey Mountains, offering a palpable nearby threat. And Bretonnia’s northern coast is vulnerable to the seaborne menace from the ice-rimed marches of Norsca. Can the noble knights of Bretonnia rise to meet such recklessly destructive challenges?
The Kingdom of Chivalry
A Bretonnia campaign offers a uniquely different experience to the other playable races of Total War: WARHAMMER. Much of your success is built around how chivalrous your actions are – it’s a factor which can have a major effect on your kingdom, both internally and externally.
Your level of chivalry is tracked via a meter at the top of the campaign interface. As you perform certain actions, such as winning heroic victories in battle and completing quest chains, your chivalry rises, bringing with it benefits such as higher control (keeping your peasant population content and pliant), bonus unit experience and a reduction in corruption. Other actions, such as warring with other Bretonnian factions and sacking settlements, can reduce your chivalry. Low chivalry levels bring negative factors to your campaign, such as reduced Control and army Leadership. In extremis, this can contribute to rebellions across your provinces.
Maintaining a high level of chivalry is also important for your overall campaign success. As your campaign progresses and your chivalry reaches a certain threshold, you’ll be presented with a dilemma that leads to The Errantry War – a climactic endgame battle built around Bretonnian lore.
And of course, the legendary Green Knight will never appear for an unchivalrous leader…
The Green Knight
A fabled figure of folklore, The Green Knight is the sacred protector of Bretonnia and the traditional nemesis of Questing Knights, challenging them to duels so that they may prove their worth to The Lady of The Lake. Bedecked in ivy-covered armour and brandishing The Dolorous Blade, he issues his challenge with the immortal words “None shall pass!”
A suitably chivalrous Legendary Lord may call upon the aid of The Green Knight temporarily, and only a limited number of times during a campaign. He appears as a Legendary Hero character with preset skills and abilities, and is always mounted on his spirit-charger Shadowsteed.
The Blessing Of The Lady
At the time of Bretonnia’s founding, it is said the The Lady of The Lake arose from the waters before Giles le Breton and his knights on the dawn of a great battle. Holding aloft her mythical grail, she blessed the assembled warriors, restoring Giles’ bloodied and tattered banner and invigorating the men for the coming conflict. They rode out and slew a great Greenskin horde that day, saving the province of Bordeleaux from ruin. Returning to the lake, Giles and his companions swore to serve her always, and to protect Bretonnia forever from such evils.
Even today, The Lady will reward those who act with the greatest valour against the most terrible odds. Any Lord and his attendant army who achieve a Heroic Victory in battle will receive The Blessing of The Lady, and will thenceforth receive a Ward Save for future battles. If a unit routs in subsequent battles, it will lose the Blessing for the remainder of the fight, and if the army refuses a battle – choosing to retreat from an attack on the campaign map for example – the army will lose the Blessing. Certain high-tier units, such as Grail Knights, will have the Blessing as a unit trait by default.
Peasants form the backbone of Bretonnia’s economy, toiling in the fields, workshops and mines to provide food, material and income, and supporting knights in battle as a militia. Each region of the map owned contributes a set amount of peasants to your total, your capital providing the most. However, a Bretonnian Lord must balance this human resource carefully… with too many peasants committed to the armed forces, there will be fewer available for agricultural labour and the vital income it brings. You may choose to focus your construction more towards industry rather than farming, thereby lessening the impact of hiring many peasants into your armed forces, though the income from industry is generally lower than that of agriculture. Technologies can significantly improve your industrial income however.
New Legendary Lords
Louen Leoncoeur (Bretonnia)
Since his coronation, The King of Bretonnia has proven himself time and again, both as a just and wise ruler, and like a warrior-king of old, leading from the front in the cauldron of battle. He has always attacked the enemies of Bretonnia with a fiery wrath and determination, yet never have his actions been anything other than chivalrous and honourable.
Louen Leoncoeur is a melee-focused Lord with access to a Barded Warhorse, Royal Pegasus, and Beaquis the legendary Hippogryph as mount options.
The Fay Enchantress (Carcassonne)
A figure of awe and inspiration, The Fay Enchantress is the personal representative of The Lady of The Lake, and is such is the most influential figure in all of Bretonnia. Her will is that of the goddess, and even kings of Bretonnia must bow to her wise council.
The Fay Enchantress is a spellcaster wielding the Lore of Life, and may be mounted on her unicorn, Silvaron.
Duke Alberic of Bordelaux displays levels of courage and determination rare in mortal men. Moreover, he expects no less from his attendant knights, and should they fail to meet his exacting standards, they face summary dismissal. This leaves the duke with a somewhat compact, though legendarily talented household guard.
Alberic is a melee-focused Lord with access to a Barded Warhorse, Royal Pegasus and Hippogryph as mount options.
Additional Notes: *PC Integrated graphics chipsets require 4 GB RAM, e.g. Intel HD series.
Additional Notes: The following graphics cards are capable of running the game, but do not consistently meet the standards required for official support: All Nvidia cards with 1 GB VRAM released from 2012 onwards, All Intel Iris and Iris Pro cards released from 2013 onwards apart from the 540 and 550 cards listed above.
Additional Notes: AMD GPU's are not supported on Steam OS. Intel GPU's are not supported at time of release.
Additional Notes: AMD GPU's are not supported on Steam OS. Intel GPU's are not supported at time of release.
© Copyright Games Workshop Limited 2016. Warhammer, the Warhammer logo, GW, Games Workshop, The Game of Fantasy Battles, the twin-tailed comet logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either ® or TM, and/or © Games Workshop Limited, variably registered around the world, and used under licence. Developed by Creative Assembly and published by SEGA. Creative Assembly, the Creative Assembly logo, Total War and the Total War logo are either registered trademarks or trademarks of The Creative Assembly Limited. SEGA and the SEGA logo are either registered trademarks or trademarks of SEGA Holdings Co., Ltd. or its affiliates. All rights reserved. SEGA is registered in the U.S. Patent and Trademark Office. All other trademarks, logos and copyrights are property of their respective owners.
|Released:||24 May 2016|
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